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Old Aug 18, 2005, 08:57 PM // 20:57   #1
Pre-Searing Cadet
 
Join Date: Jul 2005
Guild: royal assassins
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Default Hammer kd/as warrior

i started playing around in the arenas with my kd/as war last night and found it to be very effective, but however i think im focusing on the wrong skills. I was wondering if someone could post a build to it. i've searched back a couple of pages and havent found any yet. Thanks in advance
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Old Aug 18, 2005, 09:41 PM // 21:41   #2
Wilds Pathfinder
 
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Dev Hammer
Mighty Blow
Heavy Blow
Crushing Blow
Aftershock
Irresistable Blow
Res Sig
Sprint
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Old Aug 18, 2005, 09:45 PM // 21:45   #3
Jungle Guide
 
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No frenzy? =(
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Old Aug 18, 2005, 09:50 PM // 21:50   #4
Frost Gate Guardian
 
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Guild: The Zanza Barbarians
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I use almost the exact same build as Tigris but replace Crushing Blow with Berserker's Stance/Frenzy.
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Old Aug 18, 2005, 09:56 PM // 21:56   #5
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Quote:
Originally Posted by Eonwe
No frenzy? =(
Man, so pressed for space. It crushes me that Bull's Strike isn't in there either. But I'd rather include Mighty Blow in there instead of Frenzy because he's doing Arenas and I don't want him to get fried.
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Old Aug 19, 2005, 01:35 AM // 01:35   #6
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Quote:
Originally Posted by Tigris Of Gaul
Dev Hammer
Mighty Blow
Heavy Blow
Crushing Blow
Aftershock
Irresistable Blow
Res Sig
Sprint
Obsidian flame > sprint imo because after i kd cb as if they somehow survive and run i do of and finish them off
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Old Aug 19, 2005, 02:48 AM // 02:48   #7
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Obisdian Flame? You are aware that you are a warrior right? It causes exhaustion which means that you can get a maximum of 2uses out of it unless you are wearing gladiators in a relatively short time. Heres my build:

11hammer +3superior=14
10str +1hat +1minor=12
10earth

Backbreaker
Crushing Blow
Wild Blow
Bulls Strike
Aftershock
Berserker Stance
Sprint
Rezz Sig

Basically you activate berserker stance and wait until you have backbreaker charged up. Then, use backbreaker which with the gloves that increase knockdown time, its gonna be close to around 5secs i think. Use crushing blow next for the deep wound followed by aftershock. Then, use wild blow which shouldnt matter since you have no more adrenaline left anyways. This can do an immense amount of damage to 1 target and is really well in taking out monks in arena since there uusually is only 1there and with them knocked down, they cant heal
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Old Aug 19, 2005, 05:31 AM // 05:31   #8
Frost Gate Guardian
 
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Guild: The Zanza Barbarians
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I like that build, but I prefer the devastating hammer/heavy blow combo. You can pull it off faster, and in my experience it does more damage.

On the other hand, tipping the hat to a fellow beserker's stance user. I love that skill for 4v4 simply because you WILL be targeted at one point in the fight or another. Better to take the slower recharge and not take double damage. That opinion changes for tombs tho, although friends will atest I find no more joy than running into battle yelling, "BERSERKER!" I'm a tard.
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Old Aug 19, 2005, 12:47 PM // 12:47   #9
Krytan Explorer
 
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Ye but I hate the fact that u lose all adrenaline when Berserker ends, huge minus point imo.
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Old Aug 19, 2005, 12:51 PM // 12:51   #10
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Quote:
Originally Posted by Tigris Of Gaul
Dev Hammer
Mighty Blow
Heavy Blow
Crushing Blow
Aftershock
Irresistable Blow
Res Sig
Sprint
and are u sure heavy blow will cause a kd long enough for both crushing blow and aftershock?
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Old Aug 19, 2005, 12:53 PM // 12:53   #11
NIB
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Here is a thread that i wrote whatever i had to write regarding wa/ele.

http://www.guildwarsguru.com/forum/s...ad.php?t=43709
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Old Aug 19, 2005, 03:42 PM // 15:42   #12
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Guild: [GSS][SoF][DIII]
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Quote:
Originally Posted by Foppe
and are u sure heavy blow will cause a kd long enough for both crushing blow and aftershock?
The combo is dev -> crush -> heavy -> AS. Which gives you time to sneak in both skills since there are 2 KDs.

Mine for TA:

Devastating Hammer
Heavy Blow
Crushing Blow/Mighty Blow (I keep switchiing... never am quite sure which is better)
Irresistable Blow
Aftershock
Frenzy
Sprint
Res Sig
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